

Another example is the book's other new aberration: the Elder Brain Dragon. The creature's lore also does a brilliant job of showing how dragons impact the world around them and the other creatures that exist within it. It makes perfect sense that such majestic and powerful beings would have a great effect on the natural world and the supernatural beings also trying to survive in it.

On top of its basic bite attack, it uses various eye rays that mostly blend elemental damage with secondary effects, plus a breath weapon that emits an antimagic field. The beholder's obsession eventually manifests into this monstrous hybrid of sorts that combines its many eyes and eyestalks with draconic features. The eyedrake's abilities even combine those of beholders and dragons. RELATED: D&D: Fizban's Treasury Has a Horde of Useful Information on DragonsĪ prime example of a non-draconic creature that owes its existence to the fact that dragons exist in their world is the eyedrake, a large aberration that's created when a beholder develops a rivalry with a dragon.

On top of this, the Fizban's Treasury's Bestiary introduces stat blocks for dozens of new creatures, not all of which are themselves draconic. Still, while the new gem dragons, greatwyrms and Aspects of Tiamat and Bahamut are great, other creatures introduced are arguably more interesting and prove why a dragon-centric book was necessary in the first place. Fizban's Treasury of Dragons is full of helpful information for Dungeon Masters looking to run adventures centered around the epic creatures. It includes information on different types of dragons, ways to create new dragons of different colors and their lairs, tips for role-playing dragons and the reintroduction of gem dragons, which haven't been part of the game since Third Edition.

In its latest sourcebook, Dungeons & Dragons is adding new ways to enjoy the game's signature monsters.
